majikal Posted April 27, 2009 Share Posted April 27, 2009 Hello! Dose anybody hava an idea how to split splited particles n times.. I strat with one particle than it splits in two particles than each of these two splits to another two . So bacialy particle count goes 1 2 4 8 16 32, and so on.... I dont wanna put n split nodes... ref: thank you Jernej Quote Link to comment Share on other sites More sharing options...
pclaes Posted April 27, 2009 Share Posted April 27, 2009 Hello!Dose anybody hava an idea how to split splited particles n times.. I strat with one particle than it splits in two particles than each of these two splits to another two . So bacialy particle count goes 1 2 4 8 16 32, and so on.... I dont wanna put n split nodes... ref: thank you Jernej have a look at this thread: http://www.sidefx.com/index.php?option=com...8e6578b18a29d23 Quote Link to comment Share on other sites More sharing options...
majikal Posted April 28, 2009 Author Share Posted April 28, 2009 thank you very much... i thought i could just get away with just assigning into the same group with split sop and location sop ... have a look at this thread:http://www.sidefx.com/index.php?option=com...8e6578b18a29d23 Quote Link to comment Share on other sites More sharing options...
H2O Posted April 23, 2014 Share Posted April 23, 2014 Hi guys, Little up for this topic. I made an effect like this and I don't know how to finish it properly. As you can see (in the hip file), I created cells with POP (simple split and velocity control) and I relaxed them after to have a better cell's position at the end. But I don't know how to randomize the split event to avoid this "beat feeling" (due to the modulo in split activation). Could someone have an idea about this? Cheers, POP_CELLS_V01.hip Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.