Owl Posted May 12, 2009 Share Posted May 12, 2009 so i made simple lambert in illuminance loop and this is what i get, its fine as long as there is 1 light so the question is what am i doing wrong? P.S. what for is the new lightexport input parameter in illuminance loop? Quote Link to comment Share on other sites More sharing options...
Wolfwood Posted May 12, 2009 Share Posted May 12, 2009 (edited) You need to accumulate your light. Light Exports: http://www.sidefx.com/docs/houdini10.0/rendering/deeprasters sample.hip Edited May 12, 2009 by Wolfwood Quote Link to comment Share on other sites More sharing options...
Owl Posted May 12, 2009 Author Share Posted May 12, 2009 first of all thanks it works now. second, i was asking about light export parameter in vop illuminance loop there wasn`t in H9.5(i`m not talking about light export in deep rasters/extra image planes) Quote Link to comment Share on other sites More sharing options...
Wolfwood Posted May 12, 2009 Share Posted May 12, 2009 first of all thanks it works now.second, i was asking about light export parameter in vop illuminance loop there wasn`t in H9.5(i`m not talking about light export in deep rasters/extra image planes) From the help. lightexport keyword argument You can supply the extra string argument "lightexport" followed by a string argument containing the name(s) of the exported variables to assign within the loop. In some shaders, multiple illuminance loops are used to define different light contributions. The lightexport argument is useful in these cases to specify which variables should be exported from the different loops. The lightexport value can be a space-separated list of wildcard patterns. For example, illuminance(pos, dir, "lightexport", "Front*") exports variables whose names start with Front. Quote Link to comment Share on other sites More sharing options...
Owl Posted May 13, 2009 Author Share Posted May 13, 2009 thanks again :bag: , haven`t thought of looking in vex reference as well (looked only in nodes help) From the help. lightexport keyword argument You can supply the extra string argument "lightexport" followed by a string argument containing the name(s) of the exported variables to assign within the loop. In some shaders, multiple illuminance loops are used to define different light contributions. The lightexport argument is useful in these cases to specify which variables should be exported from the different loops. The lightexport value can be a space-separated list of wildcard patterns. For example, illuminance(pos, dir, "lightexport", "Front*") exports variables whose names start with Front. Quote Link to comment Share on other sites More sharing options...
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