Guest YoBeardMaestro Posted May 15, 2009 Share Posted May 15, 2009 How would I go about manipulating the uv attribute of each vertex im my geometry? I'd like to add a random offset to each vertex uv per primitive (not per vertex). The Vertex SOP doesn't let me access the uv attribute and the Primitive SOP only permits integer offsets of uv. The only workaround I've found so far is to promote my vertex uv's to point attributes, promote the primitive offset attribute to points, and combine both in a VOP SOP. Doesn't seem very elegant, and wont work if my points are shared between primitives. Any ideas? YBM. Quote Link to comment Share on other sites More sharing options...
sibarrick Posted May 15, 2009 Share Posted May 15, 2009 Look at the vertex sop again, it does allow access to vertex uv's Quote Link to comment Share on other sites More sharing options...
Guest YoBeardMaestro Posted May 15, 2009 Share Posted May 15, 2009 You're absolutely right. I guess one shouldn't work into the early hours of the morning and expect to think coherently... Thanks, YBM. Quote Link to comment Share on other sites More sharing options...
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