Wolfwood Posted May 12, 2003 Share Posted May 12, 2003 Is there anyway to a set a lightmask with trace()? Similar to that of diffuse() or specular. I'm raymarching inside of a illuminance loop and would like to fire off some rays with trace() but I want the traced shader to evaluate using only the current light. Or something snazzy like, trace(cv, of, af, P, D, "lightscope", getlightname()); Of course this wouldn't be needed if we had ray labels. jim. Quote Link to comment Share on other sites More sharing options...
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