gwader Posted June 9, 2009 Share Posted June 9, 2009 (edited) I'd like to create a static/rest position fluid box that has no motion. Then drop a rbd obj straight through the fluid box from the top. In theory this creates a velocity field??? Then I can use that data to advect points in pops. The only way I've been able to get anything to work is by starting with a default Smoke Container and Smoke from object. The object and container being the same size, so the smoke can't leave the container. Then dropping the rbd through it. The problem is. I don't want to use the smoke. I just want the rbd object to create the velocity field with the standard container. Just trying to understand the workflow with dops fluids Any ideas would be much appreciated. Later G Edited June 9, 2009 by gwader Quote Link to comment Share on other sites More sharing options...
essencevfx Posted June 18, 2009 Share Posted June 18, 2009 use a pyro-container instead and turn on 'point velocity' as your Velocity Type under the Advanced/Sources tab. Quote Link to comment Share on other sites More sharing options...
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