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Texture moving problem


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hey man

If u upload the scene, we could resolve this if there are any other problems causing the swimming textures.

however its really hard to say from the clip what could be wrong, but have u added a "rest sop" before the animation/defomation is applied?

thats used to stick the texture onto the moving/deforming objects.

:blink:

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hi ,

thanks for replying! previously i was texturing AFTER i deform the ground, now i am texturing before the ground and added a REST SOP

as well , now the animated deforming textures is moving a little - think is my metaball that went down or is it not :o!

also i noticed tthat my sides is also been UV wrongly. any ideas on how to fix this?

i attached my scene file as well XD

glad if you can help !

ground_cracking_test2.hipnc

test_crack_2.mov

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