bhemfine Posted June 18, 2009 Share Posted June 18, 2009 Hi , i did some fracture of the ground , and i found out my textures moves accordingly. First i used a magnet to push it up follow by a extrude to make them crack. However the texture moves @.@ Can anyone please guide me? i attached a low res render please tell me if you need my scene files. moving_cracks_render.mov Quote Link to comment Share on other sites More sharing options...
aracid Posted June 18, 2009 Share Posted June 18, 2009 hey man If u upload the scene, we could resolve this if there are any other problems causing the swimming textures. however its really hard to say from the clip what could be wrong, but have u added a "rest sop" before the animation/defomation is applied? thats used to stick the texture onto the moving/deforming objects. Quote Link to comment Share on other sites More sharing options...
bhemfine Posted June 19, 2009 Author Share Posted June 19, 2009 hi , thanks for replying! previously i was texturing AFTER i deform the ground, now i am texturing before the ground and added a REST SOP as well , now the animated deforming textures is moving a little - think is my metaball that went down or is it not ! also i noticed tthat my sides is also been UV wrongly. any ideas on how to fix this? i attached my scene file as well XD glad if you can help ! ground_cracking_test2.hipnc test_crack_2.mov Quote Link to comment Share on other sites More sharing options...
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