essencevfx Posted June 18, 2009 Share Posted June 18, 2009 Hey all, I'm creating some FX with new Pyro solver, and wondering where I might plug in a gasdissipate dop to have my smoke or denstity field dissipate over time . Thanks for any insight ! J. Quote Link to comment Share on other sites More sharing options...
ranxerox Posted June 19, 2009 Share Posted June 19, 2009 it is interesting that there isn't a dissipation tab on the pyrosolver (as there is a diffusion tab). You could create a sink that is a box the same size as your fluid box, then use a isooffset(fog volume), followed by a volumemix(set to User, with value expression $V*ch("../rate")), followed by a volumevop to customize where the dissipation occurs (I set up a simple scene using noise to make the dissipation uneven). Of course you could also go into the pyrosolver and put in a gasdissipate dop as you said, but I don't have the answer to that question so I provide an alternative will be interesting to hear other responses. -ranxx Hey all, I'm creating some FX with new Pyro solver, and wondering where I might plug in a gasdissipate dop to have my smoke or denstity field dissipate over time .Thanks for any insight ! J. Quote Link to comment Share on other sites More sharing options...
essencevfx Posted June 19, 2009 Author Share Posted June 19, 2009 gas dissipate dop seems to work. I mapped my density to temp source field , seems to work well for fast burning fire, well, so far anyways Quote Link to comment Share on other sites More sharing options...
JColdrick Posted June 19, 2009 Share Posted June 19, 2009 Yeah Gas Dissipate came along very near the end of the beta cycle for 10 so I guess they didn't get the chance to make a shelf tool. Easy enough to make, but yeah, it's such a common request it would be handy. I guess you already figured it out, but you attach it to the Pyro Advection input and you're off... Cheers, J.C. Quote Link to comment Share on other sites More sharing options...
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