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projecting using lights at restP


FredFortin

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Hi,

I'm trying to do a matte painting shader where geometry can be animated....How to project from a light using rest position? Apart from unwrapping the textures...Wich i dont want to do i aint found any way so far...i am projecting using a light shader with multiple extra attribute and sampling the result using illuminance loop...Any one have a suggestion? Or is unwrapping is the only way?

Thanks

Edited by FredFortin
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