FredFortin Posted June 22, 2009 Share Posted June 22, 2009 (edited) Hi, I'm trying to do a matte painting shader where geometry can be animated....How to project from a light using rest position? Apart from unwrapping the textures...Wich i dont want to do i aint found any way so far...i am projecting using a light shader with multiple extra attribute and sampling the result using illuminance loop...Any one have a suggestion? Or is unwrapping is the only way? Thanks Edited June 23, 2009 by FredFortin Quote Link to comment Share on other sites More sharing options...
FredFortin Posted June 26, 2009 Author Share Posted June 26, 2009 in case that would interest you i found how to do it...export a variable via displacement variable then import it in the light shader.... Thanks anyway Quote Link to comment Share on other sites More sharing options...
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