pencha Posted July 13, 2009 Share Posted July 13, 2009 (edited) I have a cached particle simulation that's being converted to a fog volume by the isoOffset SOP. Is there a way to generate a Rest Position attribute in SOP to be able to use noise displacement on the fog volume? I'm using the billowy smoke shader and I can't get it to work. Edited July 13, 2009 by pencha Quote Link to comment Share on other sites More sharing options...
pencha Posted July 21, 2009 Author Share Posted July 21, 2009 Solved! A link to the posts that helped me with this problem coming tomorrow. Quote Link to comment Share on other sites More sharing options...
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