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Clump Point Scatter


Macha

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I usually scatter over the whole surface, then add a probability attribute that is just a noise function noise($TX*ch("freq"), ... , ...)+0.5, something like that.

Then use a delete SOP to delete by an expression like rand($PT+ch("seed")) < $PROBABILITY

After that you can tweak by adding a power function to the noise expression and stuff like that.

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