Macha Posted July 30, 2009 Share Posted July 30, 2009 How would I clump points scattered on a surface? They are too evenly distributed. Quote Link to comment Share on other sites More sharing options...
aracid Posted July 30, 2009 Share Posted July 30, 2009 Hey Man Have a look at http://www.sidefx.com/index.php?option=com_content&task=view&id=1030&Itemid=216 and http://www.sidefx.com/index.php?option=com_content&task=view&id=1032&Itemid=216 Quote Link to comment Share on other sites More sharing options...
sam.h Posted July 30, 2009 Share Posted July 30, 2009 I usually scatter over the whole surface, then add a probability attribute that is just a noise function noise($TX*ch("freq"), ... , ...)+0.5, something like that. Then use a delete SOP to delete by an expression like rand($PT+ch("seed")) < $PROBABILITY After that you can tweak by adding a power function to the noise expression and stuff like that. 1 Quote Link to comment Share on other sites More sharing options...
Macha Posted July 31, 2009 Author Share Posted July 31, 2009 Great, quite a few ways of doing this then. Thanks a lot. Quote Link to comment Share on other sites More sharing options...
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