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What are these ugly black holes in my PBR renderings? (SOLVED)


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Ok, I just figured out that they came from that Silver material I've added from gallery. It works with default material. But why? :o

I need a reflective material. :unsure:

Try 'reflective'. If you look in there you can see that it has a brdf in the output, does silver have that?

Also, check out the docs for how to make surface shaders for PBR

Edited by sam.h
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Same result with reflective. :angry:

post-4411-12515432883_thumb.jpg

It seems to be your 'hafez' object. (even a sphere next to it gets the funky squares!)

Put a facet node with 'post compute normals" on before the clean node and it should work....

Edited by sam.h
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