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Transparency map within VEX builder?


rd1010

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NOTE: I'm really sorry for posting this in the general forum and then here and I promise never to do it again.. just I only now realized that there was a separate forum for shaders :) so I wanted to make sure I can get the proper input in case any shader experts had missed my question.. I am new to VEX building and am having quite a time :blink: trying to figure out how to use a transparency map within a VOP network...

this is my original post in the other forum... I'd have posted it here but its over a few different posts.. (please see the last post on the thread for the most recent info from me with houdini file and image of the vex network)

I greatly appreciate any advice on this.

Edited by rd1010
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