Jump to content

Creating (rendering) displacement / height maps from 3d geometry?


rd1010

Recommended Posts

I'm interested to create my own displacement maps from 3d geometry, for example if I had 3d text I would want to take a render of it and then use that to create a displacement map.. I'm not sure exactly how to do this and am having trouble finding tutorials but I gather it is possible by taking a render with the correct lighting and somehow converting it to the black to white shading necessary for the height map. Has anyone else done this... any links to a tutorial or other info? thanks for any help

Link to comment
Share on other sites

I'm interested to create my own displacement maps from 3d geometry

I've found it handy to do this with raytracing and mantra -u http://odforce.net/wiki/index.php/ShaderUnwrap.

You can trace out a ray from the surface you want to displace and return the distance to the template object. With mantra -u, you can store this value in your texture. If you use a 16 or 32 bit floating point image format for your texture (exr, tiff, pic), you can get extremely close to the exact shape of your template object.

I attached a little example of transferring hi res geo to a displacement map on a low res mesh using this technique.

Edited by brianburke
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...