rd1010 Posted September 9, 2009 Share Posted September 9, 2009 I'm interested to create my own displacement maps from 3d geometry, for example if I had 3d text I would want to take a render of it and then use that to create a displacement map.. I'm not sure exactly how to do this and am having trouble finding tutorials but I gather it is possible by taking a render with the correct lighting and somehow converting it to the black to white shading necessary for the height map. Has anyone else done this... any links to a tutorial or other info? thanks for any help Quote Link to comment Share on other sites More sharing options...
Macha Posted September 9, 2009 Share Posted September 9, 2009 Well, maybe there's a better way but you could just render out a depth image plane with an orthographic camera. Quote Link to comment Share on other sites More sharing options...
brianburke Posted September 9, 2009 Share Posted September 9, 2009 (edited) I'm interested to create my own displacement maps from 3d geometry I've found it handy to do this with raytracing and mantra -u http://odforce.net/wiki/index.php/ShaderUnwrap. You can trace out a ray from the surface you want to displace and return the distance to the template object. With mantra -u, you can store this value in your texture. If you use a 16 or 32 bit floating point image format for your texture (exr, tiff, pic), you can get extremely close to the exact shape of your template object. I attached a little example of transferring hi res geo to a displacement map on a low res mesh using this technique. Edited September 9, 2009 by brianburke Quote Link to comment Share on other sites More sharing options...
brianburke Posted September 9, 2009 Share Posted September 9, 2009 sorry, forgot the filedispbake.hip Quote Link to comment Share on other sites More sharing options...
junaid Posted September 9, 2009 Share Posted September 9, 2009 you can simply use bounding box expression in point sop, isn't? Cheers, Junaid Quote Link to comment Share on other sites More sharing options...
rd1010 Posted September 13, 2009 Author Share Posted September 13, 2009 Cool, thanks for the responses, I'm checking out the different ways to do it Quote Link to comment Share on other sites More sharing options...
rd1010 Posted September 13, 2009 Author Share Posted September 13, 2009 (edited) edit: answered my own question Edited September 13, 2009 by rd1010 Quote Link to comment Share on other sites More sharing options...
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