Jump to content

materialising ripplesolver


davidlee

Recommended Posts

Hello,

I am just playing around with the ripple solver and i'am wondering how I can get the result shaded?

A first thought was using a fileSOP and then reimporting the geo frame by frame and texture that, but of course within the AutoDOPit is a fileDOP and that only seems to write out .sim files which can't be reimported as objects, right?!?! I have the same problem with him . and this (side:http://forums.odforce.net/index.php?showtopic=8807&st=0&gopid=58160entry58160) can not open.

Link to comment
Share on other sites

You'll want to bring your dop object into SOPs to add a material. Once in SOPs, you can work with your rippled object like any other piece of SOP geometry. You can do this with the Object Merge SOP or the DOP Import SOP. Check out the help card on the DOP Import SOP for more info.

Good luck dude.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...