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Found 2 results

  1. Hello! When I try to use the "Border Expansion" post process UDIM function, the edges are super bright. When I render with no border expansion, the edges are fine, so it doesn't seem to be an issue with the texture being rendered. Has anyone encountered this before? Am I doing something wrong? Thanks a lot!
  2. Hey guys, anybody noticed baking textures with baketexture ROP takes HUGE amout of memory? I mean... right now I'm trying to bake 7 udims at 4k and every single udim takes up to 40 gigs to render (!!!). So with 64 gigs of ram I can only do one udim at a time. That is ridiculous. This happens every time with any model, with no bitmaps used in the shader. I could understand baking complex shader may take a lot but this really looks like some sort of memory bug. On top of it, render cache is not flushed after each frame (udim) so it keeps accumulating. I don't believe this is normal.
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