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Showing results for tags 'carbon'.
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Hi I have to work on and animated piece of cloth where the individual square pieces are docking into the animation. How would you go about the rendering? I got an attribute that separates bright pieces from the dark ones. Can call that attribute into the shader but need more variation. Would you use a for each loop to iterate over each piece in order to apply e.g. individual uvs for each piece? The material should be very sparkly on some parts.