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  1. Hello, I'm new to Houdini. I am trying to get particles to follow a curve and end up filling a bottle but I cannot get the bottle to fill or the curve to work effectively. I've tried a bunch of different things but the closest I've gotten is with these two files. I used an OBJ of a bottle and turned it into a VDB. In the first file (particle_flow_v07) I used a popnet to get particles along with a popcurveforce to flow along a curve into the bottle. It looks like it worked ok but the bottle doesn't fill up all the way. I thought it was because they are particles and not flip particles but was unsure how to convert them to flip particles. In the second file (v13) I tried using a sphere as a flip fluid emitter instead. The particles follow the curve ok, some of them fly off the curve even though I increased the force of it; and the particles that end up in the bottle only fill it to a certain point then they just spill out everywhere. I tried modeling a funnel to get more particles in the bottle but it didnt seem to work. in v13 theres also a torus I was going to try to use as a sink object but I couldnt get it to work correctly. Any help or advice would be very appreciated. EDIT: So I tried a bunch of tests and I still get the strange purple collision box through my ground plane; not to sure what that is; maybe its the particles colliding with the ground plane? The particles flow along the curve beautifully so thank you for the tip about my particle separation. Particles are still leaking though my geometry and I have a bad feeling it's because of the obj I found online but I am still unsure. particle_flow_v13.hipnc Glass Bottle.obj particle_flow_v07.hipnc
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