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Showing results for tags 'fractture objects mutiple merge houdini vfx'.

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Found 1 result

  1. Hi, I had a question which I've been stuck trying to solve for a few days now. Let's say I have an object and I want to 'encase' it inside another object: like a sphere inside a stone cube. How would I go about doing this? Ideally, the sphere should dig into the cube pieces, so when the cube shatters the pieces have curved areas in them and that perhaps the base of the cube doesn't fracture, so there's still some pieces holding the sphere up. I also wanted to try doing it with a font object, so that I can crumble an object around it and leave the text behind. I know how to fracture objects and then re-fracture specific areas for smaller pieces but this eludes me...I also have a basic understanding of glue bonds. Any help would be appreciated!