Jump to content

Search the Community

Showing results for tags 'mixed layer'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Name


Location


Interests

Found 1 result

  1. I'm trying to create a layered shader from two classic shaders. However, I noticed that the layered shader loses the point color and alpha information. Please refer to simplified example. The polygon sphere has varied point colors and Alpha. If you apply classicshader_A or classicshader_C, your see left side of the sphere is red, the right side is green, and the bottom is transparent. Which the material is inheriting from the point color and Alpha attributes. However, if you apply the layermix node, which combines the above classic shaders, you'll see the sphere changes to a solid pink, with solid alpha. How can I use the layer mix, while preserving point color and Alpha? What am I missing? thanks layeredShader.v01.hipnc
×
×
  • Create New...