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  1. I am trying to mimic this effect when wind affects the ocean surface, Igor Zanic made a great Rnd, and he mentioned that he did that by mixing 2 displacements maps in the shader you can see the results of mixing is great.. I tried the following: - I wrote 2 displacements maps to the disk - in the ocean shader I found a parameter loading the displacement , I duplicate it to load the other displacement map then I duplicate the connected textures then used a mix node to mix between the 2 textures and i used a turbulance noise as a bias..I did this twice for the 2 texture nodes were connected to disp map.. check these images... BUT ... the results was too bad . Any advises on how to mix 2 displacements maps inside the ocean shader?? Regards...
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