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Found 1 result

  1. Hey, Let's say I scatter 43 points on a sphere and use it as emitter. So, in my sim I want to emit 43 points, not more , not less, but I don't want them all emitted at the same frame, which would be easy using npoints("../../sphere/scatter1") and an impulse activation. What's the simplest way to get them to be emitted randomly over 100 frames ? I was going for an emission of all of them at frame 1, then "activating" them later with a group based on random ID, but wonder if I' m not missing an easier method. Any tips ?
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