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Bullet cluster glue constraint problem


FR3D

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EDIT

The problem comes from the clusterpoint node which seems to add a duplicated piece name with no path:

 

post-7936-0-43256800-1406915611_thumb.jp

 

I am trying to do a bullet cluster sim.

i am having a problem when doing the glue network.

For some reason the connectadjacentpiece node doesn't want to compute on one of the cluster created.

Whatever the number of cluster, there is always one cluster that will not be computed by the node.

It seems that the problem isn't the foreach as when i try to select the problematic group and apply the connadjpiece outside the foreach, i still get no connection computed for that particular cluster

 

in this particular example

 

 bullet_cluster.hipnc

 

i added a partition to debug and see which cluster doesn't compute.

You can change the cluster group and see that it works for all other cluster

 

thank you for helping.

Edited by FR3D
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  • 1 year later...

Hey there,

So I came across your post while searching for Bullet Glue cluster.  I have a little bit of a complex problem which maybe you might know a solution. In my scene there is a house which eventually gets destroyed by high winds,  I have a particle system which collides with the geometry of the house forcing it to be ripped apart.  I have a glue network which is being dissolved by a separate point cloud I'm moving through the house.  I wanted to be able to dissolve the glue network with points so I could have some pieces get sucked away by a wind force right before the actual particles come and collide with the geometry and carry the pieces up.   My problem is all of the house gets released (glue) when the point cloud rolls through and I can't get any clusters.  I'm probably working this wrong, but everything has been working great up until now.  Seems like if I wanted clusters I couldn't dissolve the entire network.

Anyway, hope that makes sense. 

 

Thanks

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