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generate circle of particles around hitpoint


MCGrund

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Hey all,
I'm trying to generate a circle of particles around each of my collision points. This I got to work but what I can't get my head around is how to align these circles to the Hitnormals. I tried several things but my math is not the best and I couldn't find a solution. Can somebody please show me the correct approach?

Cheers

particleRings.hipnc

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