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Rendering smoke with PBR


edgem

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Hello everyone,

 

Called some expert in Mantra PBR rendering on volumes. I am trying to render smoke with mantra but I get very different result from the viewport plus artefact (dots). The final result is way more denser and not as transparent as it should be. I am wondering how to get a similar one from the viewport which is the kind of smoke I want. I am using Mantra PBR to render. Currently it's halfway and 28 minutes per frame, which is...I think way too much and I tried optimized the settings. To be honest, I think it is still too grainy.

Here are my specs and settings :

 

 

Specs :

i7 3930K 4.2 GHz

Nvidia Geforce GTX 970 

32 GB RAM

 

 

Settings :

Resolution : 1920 X 1280

Using billowy smoke shader at default settings

Motion blur disabled

Pixel Samples : 6 x 6

Jitter : 1

Min Ray Samples : 1

Max Ray samples : 12

Noise Level : 0,01

Volume Quality : 0.2

Volume Shadow Quality  : 1

Stochastic Transparency enabled

Transparent Samples : 10

 

 

Here are the comparison pictures. First is a capture from the viewport. Second is rendered

 

Thanks

post-10324-0-92136400-1417155213_thumb.p

post-10324-0-38712800-1417155566_thumb.p

Edited by edgem
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Thanks everyone,

 

I have switched to the pyro shader and it looks much better now with volume visualization op. So many controls inside :)

 

I have managed to get a decent look I did not get with the billowy shader 

 

 

Thanks for all the advices and methods

Edited by edgem
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