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Houdini Indie restriction


sebkaine

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Hi guys,

 

i have check this topic where you can read this :

http://forums.odforce.net/topic/20681-houdini-indie/page-3?hl=indie

 

The 100K applies to your business (either individual or independent animation/game studio) AND any animation/game studio that may contract you. So Houdini Indie is not for freelancing situations where you are sharing scenes and assets with a larger studio. When you are doing finished work directly for a client that is OK ... Renders are fine. The key is that you are not sharing scenes and assets with a larger studio.

 

 

- Any commercial entity who you share Houdini scene files or Houdini Digital Assets with (.hiplc and .otllc files), becomes a partner, and the $100,000 limit applies to the entire annual revenue of both parties combined.
 - Any form of baked-out content/data shared with a commercial entity is fine, and doesn't require you to take their earnings into account.  That includes renders, Alembic geometry exports, etc.

 

So if i understand things correctly.

 

If you have a small companie focus only on FX services and counsel that

- make less than 100.000$

- have 3 houdini indie license

- that is specialise in FX works

 

you can work as an external FX service provider with an other post companies at the following conditions:

- you do not share scenes and assets with the other companies

- you only share and give render image with a max res of 1920*1080, and alembic geo cache.

 

is this correct ? or i am missing something else ?

 

Thanks for your input

 

Cheers

 

E

Edited by sebkaine
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Yes, I confirmed this all explicitly with SideFX before I bought my licenses... in general terms, providing rendered output of any kind to another studio is entirely within the rules, and that includes "rendered" geometry, particles, etc, exported as Alembic.

 

In that same thread, I summed up what they told me on page 4:

http://forums.odforce.net/topic/20681-houdini-indie/?p=123506

 

Sharing hiplc or otllc files with another artist/company, under the terms of the agreement, causes them to become a partner in the same "entity" for the purposes of working out the $100k limit, so you'd be okay collaborating with another indie provided the both of you were bringing in under 50k each.

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@Daniel

Thanks a lot For the precision ! :)

 

@Marty

Yes i agree, it's a very very good deal for starters ... but i think it's clever move cause when you have sufficient income sooner or later you prefer to save .hip instead of .hiplc ! :)

Edited by sebkaine
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That's a good point; there are two main areas .hip are an advantage: working on projects where you collaborate with facilities and 3rd party renderers.   Free network Mantra rendering also has value too.

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I reckon they've set the price cap just about right.  If I ever get to the point where I'm bringing in over 100k, it'd probably be time to start thinking about taking on some employees anyway, so it would seem a fairly likely point to make the switch to full-commercial licensing.

 

Incidentally, you mention 3 Indie licenses in the original post... remember you can have an additional 3 Indie Engine licenses too - ie, command-line/hqueue farm machines.

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Thanks for precision Daniel ! but i did know about the 6 machines ! :)

 

Well i think i will not wait until 100K to go full. Just the benefit of unlimited mantra token worth the investment ! :)

i have check Arnold price yesterday it's 1000 euros per user machine / computing machine. Arnold is pretty renderfarm intensive so

for 1 user license + 5 computing machine you are at 6000 euros . For basically the same thing as mantra with less flexibility, but cleaner / easier user experience.

 

The fact that you can work with indie with other post studio is very good for you. But for a studio the economy of using a freelance with indie license, imply that

you do not keep your assets and what you have build on previous shows. You also put yourself in some sort of external dependency relationship, so investing

in full license is the only option if you have mid-long term view for your company.

Edited by sebkaine
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