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Lucas van Rossum

Detect colliding particles based on pscale


Im sure this is very easy but i am a bit lost with pointcloud.


The idea is to add the Pscale of the current point with the Pscale of point cloud points and compare it to the distance between the this two points.

It should return if they collide.


For the first iteration it works:





but the second one failed:







thank you




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Thanks chrisopher


I completely agree with you. it's much more easier to read in vex code.

I'll give up with VOP when using a point cloud .

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What I understood from his question is that he seemed to only want counting the number of collisions, not to apply any repelling force? Is this possible with the `POP Interact`?

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