Jump to content

primitive type question...


dirty

Recommended Posts

The problem with the lousy interactivity is, that Houdini is always subdividing the whole object. Maya on the other side checks, which vertices have moved and can then compute the subdivision locally and keep the already subdivided triangles, that are not affected by the edit operation. This improves the performance dramatically. What Houdini in my opinion could benefit from is a message-passing system, so that operators (like the edit-SOP) can tell downstream operators (like the subdivide-SOP) which part of the model has changed. The downstream operator can then either compute a whole new model or it can update its cached solution of the old model.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...