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Cain&Able

Collide relationships

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Hey,

 

have two rbd packed objects (A wall and some glass for example) and two rbd packed colliders (two spheres animated through the scene).

 

How can I make the wall only be affected by one of the spheres, but the glass be affected by both?

 

-Unfortunately cant post a scene from work :(

 

I've tried adding it at point level in sops but it only works on basic geo, want it to work in dops.

 

Would be much appreciated!

 

Thanks

 

 

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