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Collide relationships



have two rbd packed objects (A wall and some glass for example) and two rbd packed colliders (two spheres animated through the scene).


How can I make the wall only be affected by one of the spheres, but the glass be affected by both?


-Unfortunately cant post a scene from work :(


I've tried adding it at point level in sops but it only works on basic geo, want it to work in dops.


Would be much appreciated!





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