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FX Adventures in Uncharted 4: A Thief's End

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Hello! I'd like to share with you an interview with two FX artists from Naughty Dog who worked on Uncharted 4: A Thief's End.
In it, Neilan Naicker and Ray Popka talk about using Houdini for doing destruction, rigid body fracturing, ingame dynamic rivers/flowmap generation and spawning thousands of running chickens!

See full interview here: http://www.sidefx.com/stories/fx-adventures-in-uncharted-4-a-thiefs-end/




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"Uncharted 4: A Thief's End is the final installment to the popular and much loved action-adventure game developed by Naughty Dog. It was first announced in November 2013 and the level of anticipation for the game has been overwhelming, to say the least. Now that the game has been out for a few weeks, SideFX was able to have a chat with Neilan Naicker and Raymond Popka on what it was like to work on this big title."

Read the full article on SideFX's site here.

Edited by Ben Mears
added quote marks
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