Juzwa Posted September 28, 2016 Share Posted September 28, 2016 (edited) Hi, So voronoi fracure sop creates those two groups, inside and outside. What I want is to play a bit with edges in vopsop. So I had an idea to maybe somehow do the "math" on the points that are both in groups inside and outside. but those grops are prim groups Then I had another idea to create some attribute, basedon prim groups, lets call it inOut (0 for inside 1 for outside). But I dont think it works that way, because when I test this out in vopsop and delete points based on my new inOut group, some weird random points are deleted. So how can I do that? I mean get only those points on the edges? Edited September 28, 2016 by Juzwa Quote Link to comment Share on other sites More sharing options...
woodenduck Posted September 29, 2016 Share Posted September 29, 2016 group sop/edit/convert/primitives to points. Then in an attribute wrangle add: if(inpointgroup(0, "inside", @ptnum) && inpointgroup(0, "outside", @ptnum)) { setattrib(0, "pointgroup", "edge", @ptnum, -1, 1, "set"); } You should now have a new group "edge", which you can operate on in the vop. Cheers, WD 1 Quote Link to comment Share on other sites More sharing options...
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