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connect SHOP output to OpenGL diff / spec channel


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Hi Guys,

I would like to know if it's possible to connect a SHOP output to the diff / spec input of the openGL display (Constant Shader).

I have done a multicamap that Mix 5 Maps in SHOP and i would like to display it in the viewport.

But it looks that H can only plug a map write on disk or an expression that link to an other map slot.

 

Thanks for your time.

Cheers 

E

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