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Forced matte obey texture alpha


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As per title - Forced matte uses the whole geometry as a hold out, but I just want it to use the alpha of a texture uv'd onto a grid, not the whole grid. The object also needs to be phantom to appear in refractions but not the render or alpha itself. I'm sure it's just a combination of check boxes I'm missing but getting forced matte to obey the texture alpha would be a good start. 

Cheers! 

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  • 3 weeks later...

I did this with deep in the end but if anyone finds this topic later, I have logged a feature request with SideFX for this,  RFE (ID=78254)

Still happy for any solutions though. I'm sure i'll have plenty more times when I need something quick and dirty rather than doing a full deep render. 

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