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Static Objects + Merge Nodes + More Merge Nodes ?


cwalrus

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Hi guys-

In my flip sim I have a static object - this node is plugged into a Merge node right after the solver and before the gravity. If I then add a ground plane off the shelf, it plugs it into a new merge node AFTER gravity. Furthermore, if I try to plug them both into the same merge node to clean things it simply doesn't work.


What's going on here? How does Houdini calculate these static objects?

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