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blendingshadow

exploding bulb

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Hello,

Houdini has changed alot since I used 12. I was wondering how other people would approach a light bulb overheating and exploding?

The light bulb is stationary and the top clusters are small and the pieces get bigger towards the base. When the bulb explodes the base remains.

I have tried scaling a sphere inside and looked at forces a bit but something seems to be missing, more so the force and constraints. Any help would be much appreciated.

 

bulb.FBX.hip

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