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Multiparm Material

Does anyone know how to multiparm material shader? I have created a multiparm asset, but I need to provide a control to adjust some parameters in shaders. E.g. I have created an individual control for emission, but I can't seem to control them individually. In this case, I like to emit each geometry with different emission intensity. Does anyone have any idea I could go about this? I have considered stylesheet, but I kind of realised that it won't help in my case.




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