Welcome to od|forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

jim c

Plant pushing through clumpy dirt

I've got this growing tree model, and I wanted to animate the growth sequence starting where it pushes through the dirt. Using the GrainSource SOP and the PopGrains DOP I can get some decent results, so I now have some clumpy particles.



Once I have those what's the best approach to rendering them? Would it make sense to use them as the source for a voronoi fracture sop and have the particles drive the various pieces? Or is there a better approach?

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now