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Plant pushing through clumpy dirt


jim c

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I've got this growing tree model, and I wanted to animate the growth sequence starting where it pushes through the dirt. Using the GrainSource SOP and the PopGrains DOP I can get some decent results, so I now have some clumpy particles.

tree-wip8.jpg

 

Once I have those what's the best approach to rendering them? Would it make sense to use them as the source for a voronoi fracture sop and have the particles drive the various pieces? Or is there a better approach?

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