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Sand shader (For Geometry not particles)

Hello all,

 I am trying to figure out how to create a procedural shader that looks like sand (Applied to geometry, not particles)

Are there any posts that you guys can point me to that would help me know where to start?


Thank you



Sand shader for dunes_v01.hip

Screen Shot 2017-03-15 at 4.20.28 PM.png

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