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HDA best practice question


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Hi,

I am developing an Explosion HDA, the goal is to create a black box with easy to tune parameters needed to configure the explosion. Since it's my FIRST Houdini Digital Asset I am designing, I have some broad question: Should I design as OBJ asset or as SOP asset?

>At Obj level, I can benefit from translation parenting hierarchy but I think I am limited only to one input and one output and they must be used for transformation parenting only.

>At SOP level, I can have multiple inputs/outputs but the HDA needs first to create a Geometry, delete the default file node, create my HDA, I could read multiple inputs and produce multiple outputs (but do I need them in the first place?)

I know this is a very generic question, and it's more like a personal preference thing! But since I am just starting I am not sure if there is better approach than the other?

Thanks

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