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Hello guys !

I have a problem with an animation (FBX), as you can see the difference between the first and second pictures (hole), the "invisible" spheres are always affected with the 3D mesh, and I don't want that, what I want is to have the first's frame model as final model throughout the animation.

Any idea for doing that?

Thanks in advance.

mesh1.JPG

mesh23.jpg

nodes.JPG

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I have thought about that, but what shoud I used after the timeshift sop to keep the animation ?

Edited by Adash
correction

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point deform

so timeshift to frm1 - do your vdb work on that then convert back to mesh and plug that into first port of point deform

then the timeshift plug it into the 2nd and your anim into the 3rd

that should get your mesh working fairly well  ?


at 7 seconds i did it with cheesy man in this little piece:

 

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