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Vertex Animation Tool giving mantra error


callandekeijzer

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With the recent 16.0.6 update, Houdini added games shelf tools.
one of these tools is vertex animation.
I've been trying to integrate my particle system into Unreal Engine 4 for the past 2 days.

When I try to render the vertex animation subnetwork gives this error: 
Error 
Error rendering child: /out/vertex_animation_textures/mantra11 

Diving into the subnetwork there's two nodes that give errors

216b6c8d082cb9bd1ba279a8478b4f1a.png

the first node gives this error: 
Error 
Zero resolution for camera '/out/vertex_animation_textures/sprite_obj/cam1' 

and the second node gives this error: 
Error 
Error rendering input: /out/vertex_animation_textures/mantra11 

From what I've read from another odforce forum post the problem seems to be that the HDA for vertex animations textures need to be used correctly.
Quote from Gramx's post: "

Hi Luiz,

I have been looking at the hip files and it seems that you have a newer version of the Vertex Animation Textures Asset. I get an error saying incomplete asset definition. Are you able to send over the latest asset or will it be available in the next Daily Houdini build. I am running 16.0.542

Thanks

Graham

Gramx's post


Shouldn't the tool just work on it's own? Or am I doing something wrong?

Any help into the right direction would really be appreciated, maybe even an example of the particle working in Unreal.

Cheers,

Callan

RubberParticles.hipnc

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