Welcome to od|forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

mattjakob

Add wires dynamically to wire simulation

Hey guys,

Im playing with the Wire solver and I managed to get a series of wires from one plane to another to dangle (mostly using the shelf tools). What I would like to do is to start with just a couple of wires and over time increase the number.

As you can see in my scene file the number of wires is determined by the scatter nodes... but if I animate the points count there the simulation breaks.

 

Any idea ?

 

thanks!

Screenshot 2017-08-02 18.22.56.png

mj_wires.hip

Edited by mattjakob

Share this post


Link to post
Share on other sites

i think this would need to be setup in a sop solver in dops but sadly no idea how sorry :/

Share this post


Link to post
Share on other sites

I think the entagma guys did something similar, though wires with grains.

Maybe have a watch, enjoy looking at code, else yeah, a sop solver with your wire solver would do the trick :P
You hook your wire object into a the first input of a multisolver, and your wire solver into the second input, then you put a dop solver also into the second input.

The dop solver will read in the geometry you are handling, and you can at that point create the extra wires just as you would in sop context.
Give it a try, see how It goes :) 

 

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now