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NURBS point order


pasto

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Hello,

 

I am trying to morph between two nurbs surface generated by a polypatch.

It works quite well until I try some specific output divisions because the two different polypatch give me a very different point distribution (the point number is the same on both polypatch nurbs of course). I tried to sort them but nothing seems to solve the problem, the difference in distribution can't be just compensated with some shifting or reversing the order. 

So is there a way to force one nurbs point order to conform to another ?

The shape isn't similar enough to use "proximity to point" or "from Z" options of course.

 

Many thanx.

 

 

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