Jump to content

IK Animation Layer?


galagast

Recommended Posts

I would like to do some minor corrections to an existing mocap animation. Ideally, it would be much easier to use an IK rig to do the tweaking.

I've attached a simple sample file. It contains the ff:
1. rig_anim: Contains an animated set of bones (as mocap animation).
2. rig_IK: Contains an IKFK rig, currently set to the desired adjusted position.
3. rig_main: The main rig which would theoretically inherit the combination of rig_anim and rig_IK.

ik_layer.gif.c10d36e1d914a982644fef6299d78a79.gif

For now, I tried using CHOPs to get the animation data from both the rig_anim and rig_Ik, then use blending/compositing of channels to get the desired effect. The closest I got is 50% from both (rig_main in green above), it is not entirely working like a full correction/adjustment layer.. what could I be missing?

ik_layer.zip

Link to comment
Share on other sites

I got something close. The idea came from discovering (from another thread) that there is an Agent Clip Layer DOP, and it has a blend mode setting called Additive. Here's an excerpt from the docs:

Quote

This is useful for adding additional variation while preserving the characteristics of the base animation.

It turns out I just simply needed to "Add" to the values. In my example above, the rig_IK just needs to be stretched out.

ik_layer2.gif.3a1c346ece6e4a1a63b1e27590e1b7f2.gif

IK Layer2.zip

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...