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Yulyan

Noise in mat custom shader

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Hey guys, 

I'm struggling to understand some things in mat-level custom shading. Reading the manual and watching the masterclass didn't really help. 

I'm trying to use noise VOPs to drive the color (or displacement ...). But for example plugging a unified noise to basecolor yields no result (as most other noise VOPs, except bump noise). What am I getting wrong? Why do some nodes work, even though I'm plugging a float output in a vector input, and others don't?

Thanks in advance. 

Cheers, 

Yulyan

matshading.png

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I got it. It was a matter of giving the noise global variables and a rest position. Not that I fully understand, but it works ...

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