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Hello, Everyone. recently I meet a challenge: is how to let a lot of textures in the different grid, and it does not have the same one. I tried to input the stamp value to MAT or SHOP, But it doesn't work. If anyone knows how to fix that, please help me, I will be deeply grateful. 1. The first image is my failed work, I just want to get the second image result. but it clearly, I failed... I only get the first result.
Hi, probably very stupid question and basic, but can't figure it out by myself and internet... How to bring Material from "Material Palette" to a "Shop" ? I want to take "Principled Shader" and other shaders to Shop... Hope Its clear. Bretislav
Hey guys, I'm struggling to understand some things in mat-level custom shading. Reading the manual and watching the masterclass didn't really help. I'm trying to use noise VOPs to drive the color (or displacement ...). But for example plugging a unified noise to basecolor yields no result (as most other noise VOPs, except bump noise). What am I getting wrong? Why do some nodes work, even though I'm plugging a float output in a vector input, and others don't? Thanks in advance. Cheers, Yulyan
Hi, can anybody confirm or invalidate my suspicion that op: expression in shaders context (mat or shop) cuurently doesn't work? I know syntax has been a bit inconsistent between different Houdini versions but right now in 16.5 it doesn't seem to work at all for me. i tried: op: /obj/copnet/OUT op: "/obj/copnet/OUT" "op: /obj/copnet/OUT" op:`opfullpath('/obj/copnet/OUT')` and many other mutations of the same thing. anybody? thanks, D. file attached just for case copReferencing.hiplc