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spider crowd on walls and overhangs


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Hi all,
I am working on a horde of spiders crawling around and would really love to utilise houdinis crowd workflow.

While it all works very well on classic terrain, I am looking for a solution to get them to walk on walls and eventually ceilings.

From the help:
Houdini crowds currently do not support multi-level terrain.
...You cannot have a terrain object with underpasses or structures with roofs. 
Agents will always snap to walk on the topmost surface.


...meh :)

But maybe, somebody has a hack to get the agents to do just that? 
Maybe a custom pop sim, but still utilising the agents and different states? Doesnt need ragdolls or transition logic.

I guess, worst case is saving out .bgeo sequences and instancing on a custom sim. 

I attached the file in the .gif with  an agent and a clip if somebody wants to take a look.

 

spider.crowd_wall.overhang.gif.a526165faf1fdbee4f155c8416f85cfd.gif

 

spider.crowd.wall.overhang.zip

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