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Offset Curve Help


mattd

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Hi all, I am trying to perform a curve offset as in, ahem, Maya that will use a worldspace vector to use as an up, and the normal of the curve is derivied from the curvature. PeakSOP will perform the offset operation, but I cannot figure out how to get the normal of the curve to follow the curvature. I am guessing there may be a way with pointSOP to calculate the normal, but I am running into a brick wall.

The desired effect is something like taking an arbitrary meandering and winding curve and turning it into a flat road, giving me the rail curves in a ready to skin state

thanks

MD

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got it, a little messy but I projected the windy cuve on a grid with a ray, then used it as a reference object in a sweep, skined that with columns, then I got my two curves (which is what I was after)

hope that helps someone, but if there is a better way, I would love to see a different approach

MD

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