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Need Modeling Advice On Boolean


chrisedu

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Hi Houdinicks!

I am a new houdini apprentice user and I'm trying to replicate an old missile model that I did with Maya. It's impressive how fast I was able to accomplish the model using procedural tools...

My question is about the boolean approach that I've done on this model. Any improvement on my approach? Any hidden tip or trick to make modeling more efficient?

thx for any help

missile_model_test.jpg

houdini scene

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The nose was reworked to use a Cap SOP to get rid of the rippling on the front. Nice that you revolved a NURBs to make this easy.

Added fuses where appropriate.

Reworked the sphere that did the boolean on the nose. Still that edge needs to be reworked no matter what. Rendering as SubD's helps here too. Have to rework the model to a nice clean edge with Poly Bevel though.

The edge isn't bad now but not that perfect nice sharp poly bevelled edge.

missile_test_mod.hipnc

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Hi "old"!

thx for your input... now the boolean of the nose seems cleaner. I totally agree with the "cap SOP" that you inserted and with the modifications on the "convert SOP" after.

Excuse my inexperience, but I can't figure out why it needed to insert the "fuse way small distance SOP" and the "fuse way small too SOP" at the network.

thx again for your patience.

bests

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Yeah, I could have used the Consolidate edges option in the Cookies instead. If you do use this option, remember to set the Consolidate Tolerance quite low.

The default cookie operation leaves edges unshared. It is easy to just throw in a fuse to consolidate edges than it is to hit the toggle in the Cookie parms. :P

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