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Renderman Passes From Houdini


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Hello Wizardom !

Well, This is a topic that has puzzled me for some time now: How to sett up Renderman passes from Houdini?

I have tried many things and I think I have the basic idea right, but I would be grateful If someone can direct my efforts in the right direction, please:

1- I know you would use the AUX FILES tab to create each output file IE: specular.tiff, ambient.tiff etc.

2- My main question is how you export the variables from your shaders ???

3- How you link up your exported variables from shaders to the render output AUX FIles tab ?

Can anyone help, please... Do you know of a tutorial that deals with this ?

Thank you.

Mauricio.

Edited by arctor
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Hi ..Me again.. let me add..

The variable list in the AUX FILES has : Cs Os Ci Oi N P s t .....etc..... and all the usual suspects...

so...what variable would you use for a specular pass? CS ?

what about a diffuse pass? Cs too..? what about Ambient Pass ? Cs

Waht about an alpha pass ( or a (matte) for compositing an object with others or a background.....OS ?

A tutorial about setting this up would be very helpful, as I have not found anything on the net....

Well...

Thanks for your help.

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Hello King Tapir...

Thank you for your reply... I had a look at the link you posted, but it deals with render passes from MANTRA, not renderman.

I will have a look at the parameter VOP / exporter parameter toggle. That seems a closer answer.

Now I was awaken this morning by a sudden realization, that I will try later (tell me how it sounds to you, please):

1- recompile the SL shader adding Arbitrary Output variable for Specualr , difusse, reflection , alpha, etc.

2- once the shader has this recognisible variables, they can be pointed to from the Renderman ROP, in the AUX FILES tab.

What about that?

PS: Just by chance, do you know professor Malcom Kesson? from the Savannah School ? , he kindly got for me an answer to this question from an ex-student of his that is at DD. ( if is you that would be a weird coincidence !!!)

Mauricio.

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...What about that?

Yup, exactly. The mechanism for this is almost identical in Renderman as it is in Mantra. The whole tutorial translates over to Renderman very well.

PS: Just by chance, do you know professor Malcom Kesson? from the Savannah School ? , he kindly got for me an answer to this question from an ex-student of his that is at DD. ( if is you that would be a weird coincidence !!!)

I don't know Prof. Kesson, sorry. Study at Savannah I didn't.

Good luck with your project.

Jason

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